01870nam a2200433 c 4500001001300000005001500013007000300028008004100031020002700072020002500099049002800124052001800152056001400170082001400184245024000198260005400438300005300492490005200545500006200597504002400659650003200683650004000715650003600755700005600791700005600847700005600903700005600959710006001015830001901075830004301094880005801137880006001195880002701255880002501282880002401307880003001331880006101361950001401422KMO20204902520201014153036ta200701s2019 jnkad 000 kor 1 a9788965148982 (세트) a9788965149170g946000 lEM7639000lEM7639001c201a691.15b20-31 a691.152601a794.8223006880-01a게임이 이용자에게 미치는 효과 연구 =xStudy on the effects of games on users /d수행기관: 고려대학교 지혜과학연구센터 ;e연구책임: 남기춘 ;e연구분석: 구민모,e이은하,e정재범 6880-02a나주 :b한국콘텐츠진흥원,c2019 a[14], 196 p. :b천연색삽화, 도표 ;c25 cm10aKOCCA ;v19-15.a게임문화 융합연구 ;v3 a권말부록: 1. 게임과 삶의 만족도 설문지 등 a참고문헌 수록 8a게임[game]0KSH1998008279 8a이용자[利用者]0KSH1998028272 8a게이머[gamer]0KSH20040389431 6880-03a남기춘,g南基春,d1962-0KAC2017083801 6880-04a구민모,g具旻模,d1969-0KAC2017082501 6880-05a이은하,g李銀河,d1975-0KAC2017618391 6880-06a정재범,g丁在範,d1975-0KAC201712960 6880-07a고려대학교.b지혜과학연구센터4aut 0aKOCCA ;v19-15 0aKOCCA.p게임문화 융합연구 ;v3006245-01/(BaGeim i iyongja ege michineun hyogwa yeongu 6260-02/(BaNaju :bHanguk Kontencheu Jinheungwon,c20191 6700-03/(BaNam, Gichun1 6700-04/(BaGu, Minmo1 6700-05/(BaI, Eunha1 6700-06/(BaJeong, Jaebeom 6710-07/(BaGoryeo Daehakgyo.bJihye Gwahak Yeongu Senteo1 a비매품