00951nam a2200205 c 4500001001300000005001500013008004100028041001300069049003200082052001800114056001500132082001700147245025400164260003900418300003100457500006500488502011000553504002900663700005300692KDM20066443320180823110230061106s2006 ulka AL 000 kor 0 akorbeng0 lEM3745651lEM3745652c2fDP01a325.431b6-32 a325.431240 a658.403822100a文化콘텐츠 受容에 관한 比較文化的 實證 硏究:b韓國과 日本의 온라인 게임콘텐츠를 中心으로=x(A)cross-cultural study on diffusion of culture-contents focusing on online game contents in Korea and Japan/d嚴明鎔 a서울:b成均館大學校,c2006 av, 124 p.:b삽화;c26 cm a권말부록으로 "온라인게임에 관한 설문" 수록1 a학위논문(박사) --b成均館大學校 大學院,c經營學科 MIS/企劃運營/計量專攻,d2006 a참고문헌: p. 103-1161 a엄명용,g嚴明鎔,d1972-0KAC2018257044aut