01896nam a2200457 c 4500001001300000005001500013007000300028008004100031020002500072049002800097052002000125056001700145082001400162245024700176260005400423300004100477490001900518500007700537504002900614650004300643650004700686650004000733700002200773700002200795700005600817700002200873700003600895710005600931710006000987830001901047880005201066880006001118880002801178880002901206880002901235880002601264880003001290880004501320880005901365950001401424KMO20194632620191017174957ta190326s2018 jnkad 000 kor  a9788965147879g936000 lEM7264984lEM7264985c201a691.15023b19-1 a691.150232601a794.8223006880-01a가상현실게임 법제도 연구 /d연구주관기관: 한국콘텐츠진흥원 ;e연구수행기관: 상명대학교 산학협력단 ;e연구책임자: 최민식 ;e공동연구원: 이정현,e김창화,e박신욱,e홍성진 6880-02a나주 :b한국콘텐츠진흥원,c2018 av, 240 p. :b삽화, 도표 ;c26 cm10aKOCCA ;v18-28 a권말부록: 가상현실게임제공업 관련 현행 법령 가이드 a참고문헌: p. 213-215 8a게임 산업[--産業]0KSH2005005264 8a가상 현실[假想現實]0KSH1998002646 8a법제도[法制度]0KSH19990050981 6880-03a최민식1 6880-04a이정현1 6880-05a김창화,g金暢和,d1974-0KAC2017383051 6880-06a박신욱1 6880-07a홍성진0KAC201506893 6880-08a한국콘텐츠진흥원0KAB2015003194aut 6880-09a상명대학교.b산학협력단0KAB201901840 0aKOCCA ;v18-28006245-01/(BaGasang hyeonsil geim beopjedo yeongu 6260-02/(BaNaju :bHanguk Kontencheu Jinheungwon,c20181 6700-03/(BaChoe, Minsik1 6700-04/(BaI, Jeonghyeon1 6700-05/(BaGim, Changhwa1 6700-06/(BaBak, Sinuk1 6700-07/(BaHong, Seongjin 6710-08/(BaHanguk Kontencheu Jinheungwon 6710-09/(BaSangmyeong Daehakgyo.bSanhak Hyeomnyeokdan1 a비매품