01261nam a2200253 c 4500001001300000005001500013008004100028040001100069041001300080052002800093245023000121300002200351545007500373545007800448545006900526653010600595700004100701700004800742700001400790773014900804900001700953900001900970900001800989KSI00092013320140605090157140424s2014 gbk 000 kor  a0110010 akorbeng01a569.05b대479ㄷc9(1)00a래스터화 알고리즘을 위한 최적의 매니코어 프로세서 구조 탐색 =xArchitecture exploration of optimal many-core processors for a vector-based rasterization algorithm /d손동구,e김철홍,e김종면 ap. 17-24 ;c26 cm a손동구, 울산대 전기공학부 석사과정bdongkoo88@gmail.com a김철홍, 전남대 전자컴퓨터공학부 교수bcheolhong@gmail.com a김종면, 울산대 전기공학부 교수bjmkim07@ulsan.ac.kr a3D graphicsaGraphic processing unitaGPUaMany-core processorsaVector-based rasterization algorithm1 a손동구,d1988-0KAC2020E10354aut1 a김철홍,g金哲弘,d1975-0KAC2015187081 a김종면0 t대한임베디드공학회논문지.d대한임베디드공학회.g9권 1호(2014년 2월), p. 17-24q9:1<17w(011001)KSE200601401,x1975-506610aSon, Dongkoo10aKim, Cheolhong10aKim, Jongmyon