01621nam a2200385 c 4500001001300000005001500013007000300028008004100031020003400072049002800106052001800134056001400152082001500166245020100181246006800382250001400450260005600464300003000520490004900550500007900599504004700678650006500725650006000790700003900850700003200889700004100921700004600962700004801008830008301056900001901139900002201158900001901180900002501199950001101224KMO20152869320150613174456ta150522s2015 ggka 001 kor  a9791195444953g93560:c\260000 lEM6147427lEM6147428c201a005.12b15-11 a005.122601a005.1222300aGoF의 디자인 패턴 :b재사용성을 지닌 객체지향 소프트웨어의 핵심 요소 /d에릭 감마,e리처드 헬름,e랄프 존슨,e존 블리시디스 지음 ;e김정아 옮김19aDesign patterns : elements of reusable object-oriented software a개정판 a[광명] :bProtec media(프로텍미디어),c2015 a496 p. :b삽화 ;c24 cm10aAddison-Wesley professional computing series a원저자명: Gamma, Erich, Helm, Richard, Johnson, Ralph, Vlissides, John a참고문헌(p. [481]-486)과 색인수록 8a객체 지향 프로그래밍[客體指向--]0KSH1998009618 8a객체 지향 설계[客體指向設計]0KSH20040313721 aGamma, Erich,d1961-0KAC2003020911 aHelm, Richard0KAC2007071581 aJohnson, Ralph,d1955-0KAC2007071591 aVlissides, John,d1961-20050KAC2007071601 a김정아,g金正妸,d1981-0KAC201511410 0aAddison-Wesley professional computing series(Protec media(프로텍미디어))10a감마, 에릭10a헬름, 리처드10a존슨, 랄프10a블리시디스, 존0 b\26000