01140nam a2200253 c 4500001001300000005001500013007000300028008004100031040001100072041001300083052002900096245022700125300002200352545007700374545007700451653009200528700001900620700003600639773014000675856002000815856002100835900001500856900001500871KSI00083626220100809133042ta100802s2008 tjk 000 kor  a0110010 akorbeng01a004.05b한628ㅎc8(12)00a매체 상호간 공유 가능한 story value 분석 :b영화와 게임의 사례를 중심으로 =xStory value analysis of sharing between mutual media with the cases oriented in films and games /d이자혜,e김미진 ap. 72-80 ;c26 cm a이자혜, 동서대학교 영상매스컴학부bjhcybele@dongseo.ac.kr a김미진, 동서대학교 디지털콘텐츠학부bmjkim@dongseo.ac.kr a스토리텔링a스토리밸류a게임a영화aStorytellingaStory valueaGameaFilm1 a이자혜4aut1 a김미진,d1973-0KAC2015230950 t한국콘텐츠학회논문지.d한국콘텐츠학회.g8권 12호(2008년 12월), p. 72-80q8:12<72w(011001)KSE200200253,x1598-487740uT00000603534ad40u76314488aKd00010aLee, Jahye10aKim, Mijin