01194nam a2200241 c 4500001001300000005001500013007000300028008004100031040001100072041001300083052002800096245026700124300002200391545006900413545007700482653014800559700001900707700003600726773013700762856002100899900001700920900001500937KSI00083002920100809133027ta100714s2007 tjk 000 kor  a0110010 akorbeng01a004.05b한628ㅎc7(5)00aRPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현 =xDesign and implementation of walking motions applied with player's emotion factors according to variable statistics of RPG game character /d강현아,e김미진 ap. 63-71 ;c26 cm a강현아, 동서대학교 디자인&IT대학원bdumaa@nate.com a김미진, 동서대학교 디지털콘텐츠학부bmjkim@dongseo.ac.kr a게임캐릭터a감정요소a캐릭터걷기동작a능력치aGame characteraEmotion factorsaCharacter walking motionaVariable statistics1 a강현아4aut1 a김미진,d1973-0KAC2015230950 t한국콘텐츠학회논문지.d한국콘텐츠학회.g7권 5호(2007년 5월), p. 63-71q7:5<63w(011001)KSE200200253,x1598-487740u75091660aKd00010aKang, Hyunah10aKim, Mijin