01188nam a2200241 c 4500001001300000005001500013007000300028008004100031040001100072041001300083052002800096245022500124300002400349545008400373545007700457653014200534700004100676700003600717773014000753856002000893900001800913900001500931KSI00083014420100805133021ta100714s2006 tjk 000 kor  a0110010 akorbeng01a004.05b한628ㅎc6(8)00a교육용 게임의 효과적인 학습을 위한 미니게임 활용 모델에 대한 제안 =x(A)proposal of mini-game application model for achieving an effective learning in educational game /d윤선정,e김미진 ap. 133-143 ;c26 cm a윤선정, 동서대학교 디지털콘텐츠학부bysj0827@gdsu.dongseo.ac.kr a김미진, 동서대학교 디지털콘텐츠학부bmjkim@dongseo.ac.kr a교육용 게임a미니 게임a효과적인 학습a학습 동기aEducational gameaMini gameaEffective learningaLearning motivation1 a윤선정,d1961-0KAC2017346654aut1 a김미진,d1973-0KAC2015230950 t한국콘텐츠학회논문지.d한국콘텐츠학회.g6권 8호(2006년 8월), p. 133-143q6:8<133w(011001)KSE200200253,x1598-487740u5037300aKd00010aYoon, Sunjung10aKim, Mijin